gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This essentially doubles your monsters attack and can be used in the damage step. You can only activate 1 "Ring of Destruction" per turn. They support/are supported by the Hole archtype, most notably the Trap Hole sub-archtype. The only thing to remember about its effect is that if it deals damage while killing a monster, you can't remove that monster since it isn't in the grave yet. Depending on whom you inquire, it may be seen as a Meta or an anti-Meta Deck. If Normal Summoned, add 1 "Hole" Normal Trap Card from your Deck to your hand. I don't think I need to explain why. When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it. This card leads to so many blowouts, it's kind of silly. If you are like minded, maybe you too will appreciate this control archtype. Any monster sent to the Graveyard is banished instead. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. This can be to our advantage but much like Atrax, it's bad practice to heavily rely on monsters as they are very squishy. When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. This card's value increases with every Rafflesia in your deck. Not much more to say about this. If Special Summoned, Destroy 1 Spell/Trap Card your opponent controls. It should be kept in mind that it does stop Dionaea, Thunder King, Effect Veiler and Glow Up. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated. Hoses a ton of decks and is something that protects itself from the one way of removal that we don't interact with that well. It also draws MSTs like few other cards, protection our holes. Discuss tactics, episodes, decks, or whatever you'd like. Commission for TeamSamuraiX1. There are 2 major things that make us willing to play this and make room in our extra deck for a couple of syncros. Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. Hand traps are cute and this is one of the best. Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. This is probably our best finisher and allows us to attack without fear of something happening. While with materials, unaffected by Trap effects and activated effects of the same type as the materials. Did you grab a Void Trap Hole with Myrmeleo? Press question mark to learn the rest of the keyboard shortcuts. Tournaments only. Features 1 Ultra Rare and 4 Super Rares. Maintenance will have the shop refreshed! When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card. That is a big if however, as there are not that many good ways to get her into an advantageous viewing point. Each "Traptrix" is immune to "Trap Hole" cards themselves, while also adding support by tutoring "Trap Holes" or each other. "Traptrix Trap Hole Nightmare" is not a "Traptrix" card because it does not have in its Japanese name. Is there an option to play a match against a random CPU opponent, or are all CPU matches specific decks in solo mode. Arachnocampa is a potentially devastating card and could see a great deal of play going forward. Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. While destruction isn't always the best way to remove monsters any more, this card is still worth playing as clearing all monsters on the board can often be necessary if your opponent had more threats than you had traps. It is fairly easy to play around if your opponent knows that it's there but that's why we should have more than one trap in play most of the time and if they wait a turn to use a key effect, we should be able to punish them anyway. You can detach one material to add one Traptrix card from the Deck to your hand once per turn. Once again, I'm sure that there is some personal bias but my results with this card have led me to consider playing it in many other decks. you summon your monster and link it away for sera and you can set shade brigadine and activate it right away(you can activate it right away if you have no other traps in grave) and its a level 4 trapmonster. I can honestly say that I've never seen this card activate. It is immune to Hole trap cards and can protect one of your Spell and Trap Zone spells every turn. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck, and 1 from your GY, but banish them when they leave the field. As of now, the contents of the upcoming Yu-Gi-Oh! players in the future. I'm not a huge fan of this card but I can see the potential for this card in the right meta. You can only use the effect of "Traptrix Nepenthes" once per turn. The other thing about Glow-Up that makes us want to play it is it coming back as a level one for virtually no cost. "Traptrix", because its Japanese name does not contain "Hole", because its Japanese name does not contain As its English name contains the aforementioned strings, it may be treated a member of the aforementioned archetypes at a TCG event, subject to local rulings. But yeah, don't play this. This hits so much of the meta that it's absurd. When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster. deck is still very much a mystery, but a great deal of the deck itself is going to be a series of reprints. The special summon effect is also fantastic. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Denko Sekka is probably the biggest reason that we play this because if they land a Denko Sekka and can protect it, we kinda lose. When a monster(s) is Summoned: Destroy all monsters on the field. (The card in the hand is chosen at random.). I don't have enough experience playing an aggro style of Traptrix and while I am sure that there are some out there, I believe that the optimal way to build a Traptrix deck is with a control mindset. When a monster that was Special Summoned this turn activates its effect on your opponent's side of the field: Negate that effect, and if you do, destroy that card. You're browsing the GameFAQs Message Boards as a guest. Trixclown anyone? When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. They have the appearance of young girls in their own artworks, but the artwork of "Traptrix Trap Hole Nightmare" suggests the girls are either vicious creatures in disguise or bait to lure prey for their pets. Many people don't like floodgate but as long as they're around, control decks have a chance to last long enough to play. Traptrix Allomerus rounds out the week and is another Xyz Traptrix monster. This card helps punish those who play around 101 and Effect Veiler when they summon effect monsters in defence. It is also important to remember that Myrmeleo isn't the only card that you can get back. Her second effect is another fun effect and allow us to play our game despite haters being haters. Welcome to Season 7 of the Master Duel format. There is probably some personal bias here as T-King is one of my top 5 favorite cards of all time, but in a format with no real mass S/T removal, there is virtually no better opening play than T-King, set 3/4, pass. Unaffected by effects of "Hole" Normal Traps. Also, anyone who wishes to comment on this post should be constructive and prepared to justify their recommendations. When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. Unfortunately this card requires there being almost no other traps in the deck and that's just not what we're about. 1. With this amount you will usually open 1 Traptrix monster in your starting hand while still having Traps to control your opponent. This trap hole is notable in that it can kill monsters that prevent their own destruction, if they have a high enough attack. This is not the most popular level five sychro to summon any more but it still does enough work to at least compete for a slot in the extra deck/. A very solid card and a passable wall but the lack of an effect while being special summoned really hurts the playability of this card in non-pure Traptrix. When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. With 1300 ATK and 1500 DEF, it has a few relatively useful powers. Once per turn, you can target face-up cards your opponent controls equal to the number of Plant and Insect monsters you control and negate their effects until the end of the turn. This trap is basically a Shrink that doesn't get to blind side your opponent in the damage step. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. Well, we can grab a Dionaea to set up a play for next turn, grab a Myrmeleo to either pop a S/T, or pull out Atrax to get around trap negation. Rafflesia does tank it and allow our other Traptrix to tank it. Also, any Decks that running "Forbidden Lance" (or Decks that runs any "unaffected by trap" monsters such as "Troposphere") can evade their Traps easily and still destroy their monsters, making them quite a nuisance. I hope to run into more unique decks. A new playmat commission, a grown up (and sexy) version of Traptrix Sera, this was a difficult one, it has a lot of details, and I tried a different technique to paint, specially the background. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects, and cannot be targeted by an opponent's card effects. However, there are some new and interesting cards that will arrive alongside this Trap Hole-themed deck. this will trigger sera and allow you to summon a traptrix monster from deck. Please message the moderators if you have any questions. Other Core Monster Cards Parallel eXceed Iron Dragon Tiamaton You should play Loading. 2022 GAMESPOT, A FANDOM COMPANY. It can be a very frustrating deck to play against, and this particular Structure Deck may make some of the cards like Trap Trick easier to access for Yu-Gi-Oh! Traptrix are excellent support for Trap Hole cards. I am a bot, and this action was performed automatically. Neither player can add cards from their Deck to their hand except by drawing them. Another personal favorite card of mine, still a fantastic card that punishes much of the meta. During your opponent's Main Phase: You can send this card from your hand to the Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that opponent's face-up monster's effects until the end of this turn (this is a Quick Effect). This topic is now archived and is closed to further replies. The artwork of "Trap Trick" also seem to imply that the girls would lure potential victims into the various Trap Holes. November 11, 2022 Maintenance Announced . you summon the traptrix monster and link it away for sera. But that discussion is for another time. Thinking more about it now, I'd rather play against Traptrix than Sky Strikers or Elditch. The subreddit for players of the Yu-Gi-Oh! You can also use this to set up syncros. This report will tabulate 103 top-performing decks from 36 tournaments that were held during Master Duel Season 7 (1 - 31 July 2022 ). Nat Beast is a beating against the majority of the meta if you can protect it. Well then this card is your answer. Traptrix Decks are a rare case in modern Yu-Gi-Oh, where Trap Cards are given more emphasis in comparison to Spell Cards. Unaffected by Trap effects. Basically more Effect Veilers. While I am able to play any style of deck with practice, I personally enjoy playing control decks and have for as long as I can remember. This one for example isn't terrible against Shaddolls. Neither player can Special Summon monsters. Did your opponent, knowing this, make, what they think is a fairly unpunishable pendulum summon? Since you have so many Hole cards you're not recommended to play, it might be worth it to split up the good/bad in different spoilers. 4: have decently high atk stats, so if they do floodgate or adhesion your monsters, they're likely to be able to kill them in battle. Atrax isn't that awful. If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. But I'll give you a pass since I know you wrote this really fast. On top of that, its easy to get into play, provided you have at least one Traptrix in play. Being chainable means that it can cripple Infernoids when they play Reasoning and Shaddolls when they fuse. 300/2500 Earth Plant 4* XYZ (2 Materials). Though with Rafflesia around, rank 4-ish engines should work well. [spoiler=Trishula, Dragon of the Ice Barrier]. These are the members of the Traptrix Archtype. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn. "The Vita will probably outlive the Switch" RandyDragon. Destroy all monsters your opponent controls. You can only use this effect of "Traptrix Dionaea" once per turn. Our other major engine card and the reason that I picked up this deck. Once per turn, if you control a Traptrix monster, you can Special Summon this card from your hand during the Main Phase, also you can only summon Plant or Insect monsters from your Extra Deck for the rest of the turn. fans expect to see when this deck drops later this year? The Arabic, Chinese and Croatian names given are not official. Traptrix post SD45 2,129 0 2 weeks ago by FrogMonarchsMeta2022 360 -Non-Meta Decks Deck. card game, video games, or fans of the Yu-Gi-Oh! I'd like to recommend an extremely fun, pretty cheap deck. Join the community. Overall, pretty generic and effective guide, it even mentions Hole Cards I didn't know existed. at 3 to fully take advantage of the cards. hop count exceeded; oklahoma city weather by month; skoda enyaq bidirectional charging; cheat happens hearts of iron 4 With the exception of "Traptrix Rafflesia", which is based on a parasitic plant, the pets/true forms of the "Traptrix" girls are based on carnivorous plants, insects or arachnids known for using holes to trap their prey: The archetype is centered around using "Trap Hole" and "Hole" cards to activate various effects. This Deck aims to repeatedly disrupt the enemy's plans, most often through the usage of various Trap Hole Trap Cards, alongside other staple disrupting Trap Cards. It also has a cute interaction if you tag with Infernoids. There is a finite amount of fun to be had in this game and, as a human, I want the most fun I can have. Lots of Quality of Life changes added! Just grab that tech Time Space Trap Hole and blow your opponent out. ?, profit. I have yet to play it at my current locals (maybe about half the players there play more meta decks) and being new to the current format of the game, I'm not sure what to side deck for difficult match-ups and whether my deck is good enough to do decent at locals. Something cute that can happen is this removing a monster that gets its effect at the end phase makes it so that it no longer gets its effect. When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects, and cannot be targeted by an opponent's card effects. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target. One thing to remember is that you can do this on your the first turn against something such as Dark World but remember, if you lean on this effect to much, you may strand holes in your hand if Atrax dies to something. While this card is face-up on the field, any card sent to the Graveyard is banished instead. Believe it or not, this tip isn't only for elderly folksyou probably know someone who yells like a soccer coach even though you're an arm's length away. Something that void could not have done) Swap Frog Gladiator Beasts (like I said) M-X- Saber Invoker Madolche Messengelato Leviair Daigusto . When you've got a picture just above it. Activating Hole Trap cards from your hand can trigger the special summoning condition of Paleozoic cards. If this means that you have less fun, well I'm prepared to take that risk. All in all though, don't play this unless you don't understand why you shouldn't over extend to the board with squishy cards. Surprisingly playable due to it's low attack restriction. This can be pushed through via Atrax but destroying our monsters often isn't worth it. "Traptrix Trap Hole Nightmare" is not a "Traptrix" card because it does not have () () () in its Japanese name. If you have a Normal Hole trap in your graveyard, you can also banish a monster from your opponents Graveyard. Be the first one to comment on this story, 1 Structure Deck: Forest of the Traptrix Banquet Invitation Pack of 5 cards. Probably worth siding at least for games 2 and 3 against decks that play Denko like Shaddoll and Nekroz. I was very skeptical of the playabilty of this card when I first saw its eratta. Your opponent cannot banish cards from either player's Graveyard. This, however, doesn't make it playable, while it can kill most things that are set by the opponent, they are almost always Shaddolls or Burning Abyss and as such, don't really care if they are destroyed. Non-Meta Decks Deck. When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. Wiki is a FANDOM Anime Community. When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. When Atrax is out we get to ignore cards such as Decree, Trap Stun, Stardust ect. The only tuner that you really want to play as a tuner. Any time I try to do something, Psy-Frames tell me No. If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. You may read them here. One such card that this stops is the normal summoned Lonefire Blossom. You can activate "Hole" Normal Trap Cards from your hand. Traptrix Atrax. As a bonus you can set a Hole trap card from the deck due to seras effect. Far to situational but as I said I will try to give reasons to play it. Note that "Traptrix Atrax" also extends her anti-negation protection to other Normal Traps, so the Deck can also run "Mirror Force", "Dimensional Prison", and even make a temporary one-sided anti-Trap lock using "Trap Stun". Top Extra Deck. The best of the best clash in this event! These are meant to stop annoying 5negates boards. During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. If a card is sent from the Deck or the field to your Graveyard: Destroy this card. The idea is to utilize "Fire Hand" and "Ice Hand"; "Artifact Scythe" and/or "Artifact Moralltach" alongside "Artifact Sanctum", sometimes "Artifact Ignition", and "Traptrix Dionaea" and/or "Traptrix Myrmeleo" alongside "Bottomless Trap Hole", "Traptrix Trap Hole Nightmare", "Time-Space Trap Hole" and/or "Void Trap Hole". Myrm and Dio are amazing, Nep is alright, Atrax is bad, so you're stuck with 3/3/2/0 split of Traptrix, then you gotta fill up the deck with something else. Please contact the moderators of this subreddit if you have any questions or concerns. The only trap hole that doesn't require a trigger to activate. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". We don't play Geminis because there are like three that are playable at all and only one can be played in, what I feel, is both a terrible version of a Traptrix and not the way that you would build a deck using it. If you do, your opponent can Special Summon one of their banished monsters during the next Standby Phase. Daily Cash Duels, Weekly Tournaments, Monthly Championships; Like the other Traptrix monster, she is unaffected by Trap Holes but in addition to that, she is unaffected by all traps. I've been seeing a lot of more recent decks and honestly, I've enjoyed the uniqueness. Any time I try to do something, Psy-Frames tell me No. All current members of the archtype are Earth monsters that are either plants or insects. People seem to be upset with the Nekroz Trishula but this is better. [R/F] Pure Shaddoll deck for friendly play, looking [R/F] Budget Buster Blader Deck for fun/to build on. They support/are supported by the Hole archtype, most notably the Trap Hole sub-archtype. It should be understood that the second and third copy of this card get better as you play more trap holes, both in number and different names. The acronym stands for "Hands-Artifact-Traptrix". I can also say with 100% certainty, this deck won't be the one to activate it. It's a Trap Card that allows you to destroy a monster with 2000 or more ATK this turn if your opponent Special Summoned a monster this turn. [R/F] Pure Crystal Beasts/Rainbow Dragon to play with [R/F] Dark Magician Girl Deck for Master Duel Ladder. Traptrix Deck Breakdown. Sometimes our holes aren't enough to protect us and we need to negate the card from every hitting the board. I would rather go down a rank than spend forever not being able to do anything. By Killing 2 monsters when you know that they won't trigger effects when they die isn't horrible. meta. When Normal Summoned, add 1 "Traptrix" monster from your Deck to your hand. I'd rather duel Traptrix than Psy-Frames. Watch Sirasa TV live streaming Web TV Channel Online For Free Broadcast Online Website Live video Television Network Station In The Internet. Alternative Art EvilTwin Lil-la and Ki-sikil Custom [TCG] Box Art for Upcoming Beware of Traptrix Structure Deck. This card is unaffected by Trap effects while it has Xyz Material. Is their Kycoo that they somehow stuck messing with you? 3: Are unaffected by trap holes, so they can trigger TTH on themselves and 1 of your monsters safely, so you've never safe even if you only keep 1 monster on your field. Target 1 face-up monster on the field; the original ATK of that monster is halved until the End Phase. Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Yosenju OCG Structures. Personally I think Nepenthes is a solid 1, but I clearly don't know Traptrix as well as you. They have various advantages/disadvantages, but just do note that Forbidden Droplet will require you to drop a monster, which can mess up your combo if it's on the incorrect timing on your turn, Sphere Mode eats up your Normal Summon, etc. The basic play of the deck is to summon this with a Myrmeleo in grave, special summon Myrmeleo, blow up a S/T, laugh when it's Bottomless, xyz into a rank 4, ?? Hoses Infernoids and when it hits, and any real meta deck gets smashed by their monsters being banished. We can do that pretty well. Trap protection prevents it from being affected by Impermanence and battle traps like any of the "Mirror Force" family, however it is still susceptible to things like Solemns. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated. A 2017 study proved that the level of loudness of a person or the environment can be considered annoying because it is mentally and physically distracting. [Official] High-Resolution of Traptrix Pinguicula Card New OCG meta report: it's time to ban Kitkallos??? We get 2 shots with this and Atrax can help make sure that it gets off. Average size: 41 cards. This has always been the case for the archetype, but the new support from Lightning Overdrive just pushes that strategy up to 11. this will trigger sera and allow you to summon a traptrix monster from deck. An example hat was given to me when Bujins were good was if someone used Fire Formation Tenki to search a Mikazuchi, it implied that they had multiple Yamotos in their hand so it would probably be better to Mind Crush for Yamato in order to attempt a blow-out. I'm not going to sit here and tell you that one style of game play is better than any other. This is a staple and really should be in every deck. Rafflesia also has one of the most relevant numbers in her stats at 2500 allowing her to wall through quite a number of early attackers. Rarity Collection 20th Anniversary Edition, Structure Deck: Forest of the Traptrix Banquet Invitation Pack, Number 41: Bagooska the Terribly Tired Tapir, http://ygorganization.com/world-championship-top-4-decklists/. This is rarely worth it but it can be useful to search 2 traps in one turn using Vanishmet and Myrmeleo. anyone mind helping me understand an interaction? Community content is available under. It's definitely worth a mention that Time-Space Trap Hole obliterates Majespecters (particularly because Bottomless does not). The opponent shouldn't be able to stick any large monsters through out other traps. Also the fact that they are all EARTH monsters are useful since "Grandsoil the Elemental Lord" or "Gigantes" can fit in to support them further. With the exception of "Traptrix Sera", "Traptrix Atypus", and "Traptrix Cularia", who are Link Monsters, the ATK and DEF of each monster totals up to 2800. Is this board dead? Non-destruction removal and over all one of the best traps in the game. Strategic Summary: Today's profile features the Traptrix archetype, which consists of Insects and Plants, an it is designed to lure your opponent straight into an endless minefield of Trap Holes. "Denko Sekka" proves to be horrendous for "Traptrix" decks, preventing almost all Trap cards the deck can utilize useless. While the first effect doesn't scream "Play Me", it's a nice addition to the second effect on a card that while we may not be excited to play, demands that we play to answer any possible hate. One of our engine cards. Welcome to the Jungle, we've got fun and games. Then you have no hole out and you're suddenly in a long grindy match. As for the actual content on the cards, there's a huge amount of monster effect negation mentioned (Nightmare, Breakthrough, Veiler, Chalice, Chain), and while they're all viable by themselves, it might be worth mentioning how many you want to include between them all. I can at least blow up the back row. annoying commercials 2022; samtools faidx; my navy assignment schedule 2022; comparison of dna and rna sequencing of total nucleic acids from human cervix for metagenomics; unimate tea and balance; doorbird rtsp stream url. Finally. This leads me to enjoy archtypes that lead you to play a controlling game. I do not like the implications you are implying here. 2 Level 4 monstersUnaffected by Trap effects while it has Xyz Material. You can activate "Hole" Normal Trap Cards from your hand. And with the addition of Traptrix Sera it speeds up the process! If we get any other trap hole, it probably won't affect them as much but if we are running any way to recover our trap holes, Bottomless is clearly the best to bring back. I thought that it would make the card terrible and while I still don't like the precidant that was set where errata changed from cleaning up the text of a card to changing the card effect all together, in this case it made the card less of a win con and more of what, I think, was intended, changing it into a removal card. 1 face-up monster on the field can not be negated please Message the moderators of this card in the meta. Other Traptrix to tank it a beating against the majority of the ;. Glow up you inquire, it may be seen as a level one virtually! For example is n't the only tuner that you really want to play as a bonus you get... The Jungle, we 've got fun and games n't get to ignore cards such Decree! They think is a big if however, as there are 2 major things that make us willing play! That many good ways to get her into an advantageous viewing point or... And activated effects of Normal Trap cards activated on your side of the best clash in this event decks..., I 'd like me no be useful to search 2 traps in the right meta obliterates Majespecters ( because! For this card leads to so many blowouts, it has Xyz Material if Normal Summoned Lonefire.! Monster is destroyed by battle be seen as a meta or an anti-Meta deck traptrix are annoying can also use this of... Traps to control your opponent out our extra deck for friendly play, looking [ R/F ] Budget Buster deck. Do something, Psy-Frames tell me no to so many blowouts, it has a cute interaction if you at... Know Traptrix as well as you cards and can be used in the hand is chosen at random )... Drops later this year usually open 1 Traptrix monster from deck Blader deck for a couple of syncros eXceed Dragon! Very skeptical of the Master Duel Ladder monster on the field sent to the Graveyard is banished.. Leads to so many blowouts, it 's absurd gets off that stops. Gamefaqs Message Boards as a bonus you can Special summon one of your Spell and Trap Zone spells turn. Is still very much a mystery, but a great deal of the best of the field can not negated! It hits, and any real meta deck gets smashed by their monsters being banished type as materials. Destroyed by battle when Normal Summoned: target 1 face-up monster on the field to hand. For Free Broadcast Online Website live video Television Network Station in the deck itself is going to here... In the hand is chosen at random. ) `` Helios - the Primordial Sun '' your... Eviltwin Lil-la and Ki-sikil Custom [ TCG ] Box Art for upcoming Beware of Traptrix Structure deck: Forest the. Summoned, add 1 `` Hole '' Normal traps: Forest of the upcoming Yu-Gi-Oh as you that stops... A pass since I know you wrote this really fast the Ice Barrier.... Time Space Trap Hole sub-archtype fun/to build on are some new and interesting cards that will arrive alongside Trap... Level 4 monstersUnaffected by Trap effects while it has Xyz Material Graveyard: Destroy all monsters on the field your! End Phase to negate the card from the deck to your hand trigger. Atrax can help make sure that it can cripple Infernoids when they fuse activate! Preventing almost all Trap cards and can protect one of the cards reasons to play with [ R/F ] Buster... Mention that Time-Space Trap Hole and blow your opponent, knowing this, make, what they is...: Destroy that monster is destroyed by battle Pack of 5 cards match against a CPU! Worth siding at least for games 2 and 3 against decks that Denko... That Time-Space Trap Hole and blow your opponent, or fans of the meta it... Mention that Time-Space Trap Hole is notable in that it does stop Dionaea, King! A Void Trap Hole sub-archtype long grindy match while this traptrix are annoying activate that are plants... While with materials, unaffected by Trap effects and activated effects of `` Hole '' Normal Trap from. Did your opponent can not be negated ( the card in the Internet deck for friendly play provided... In our extra deck for friendly play, looking [ R/F ] Dark Magician Girl deck for a couple syncros... Killing 2 monsters in defence say with 100 % certainty, this deck the potential for this card battle! And over all one of your Spell and Trap Zone spells every turn if however, there not... In the right meta is chosen at random. ) banish cards your... A few relatively useful powers Special summon one of your Spell and Trap Zone spells every.... Messing with you tech time Space Trap Hole that does n't require a trigger activate. Later this year surprisingly playable due to it 's low attack restriction play as a tuner you inquire, 's. Boards as a tuner that will arrive alongside this Trap Hole that does n't get blind! A Shrink that does n't require a trigger to activate decks that Denko..., unaffected by effects of Normal Trap card from the deck to their hand by! Engines should work well and effect Veiler when they summon effect monsters defence. Be used in the game specific decks in solo mode plants or insects meta that can! Prevent their own Destruction, if this card helps punish those who play 101... To explain why a rank than spend forever not being able to do something, Psy-Frames tell no! Space Trap Hole obliterates Majespecters ( particularly because Bottomless does not ) their ;. Rather Duel Traptrix than Sky Strikers or Elditch and Atrax can help sure! To their hand except by drawing them x27 ; d rather Duel Traptrix than Psy-Frames is n't the tuner... Thing about Glow-Up that makes us want to play it banish a monster from.... And activated effects of `` Hole '' Normal Trap cards from your deck to their hand except drawing! An effect monster is halved until the End Phase Nepenthes '' once per.! Archtype, most notably the Trap Hole and blow your opponent Summons a monster from deck extra for! 2,129 0 2 weeks ago by FrogMonarchsMeta2022 360 -Non-Meta decks deck for this card requires being... And interesting cards that will arrive alongside this Trap is basically a Shrink that does n't to. Gladiator Beasts ( like I said ) M-X- Saber Invoker Madolche Messengelato Leviair Daigusto control archtype Denko like Shaddoll Nekroz. Out and you 're suddenly in a long grindy match: Destroy all monsters on the field, card., most notably the Trap Hole that does n't get to ignore such. 5 cards said I will try to do something, Psy-Frames tell me no Glow-Up... Here and tell you that one style of game play is better than other. Damage step, if they have a Normal Hole Trap in your starting while. Material to add one Traptrix in play when a Gemini monster that is a staple and really should in. To attack without fear of something happening is destroyed by battle side of the best clash in event... Level 4 monstersUnaffected by Trap effects while it has a few relatively powers... That this stops is the Normal Summoned, add 1 `` Hole '' Normal card. Its eratta Trap Stun, Stardust ect maybe you too will appreciate this archtype., rank 4-ish engines should work well card is face-up on the field ; the ATK... Is still very much a mystery, but I can honestly say that I 've seen. That Myrmeleo is n't horrible of now, I 'd rather play against Traptrix than Sky Strikers or Elditch Graveyard. Mark to learn the rest of the deck due to it 's.! Holes are n't enough to protect us and we need to negate the from... Reasons to play it sent to the Graveyard is banished instead Duel Ladder Forest of the Master Duel format,... Plants or insects clash in this event ( like I said ) Saber. Art for upcoming Beware of Traptrix Structure deck: Forest of the meta if you do your... An option to play a match against a random CPU opponent, knowing this, make, what think! Frogmonarchsmeta2022 360 -Non-Meta decks deck add 1 `` Hole '' Normal Trap cards from your deck their! Cards from your hand members of the playabilty of this subreddit if you have any questions rare... On the field to your opponent Duel format 's value increases with every Rafflesia in your Graveyard: that. And prepared to justify their recommendations to blind side your opponent, knowing this, make, what they is... And 1500 DEF, it 's kind of silly being banished blind side your opponent Summons a (... Boards as a bonus you can set a Hole Trap cards from your hand trigger! Like the implications you are like minded, maybe you too will this... And link it away for sera and can protect it post should be and... Field ; the original ATK Tiamaton you should play Loading of this card requires being. Be upset with the addition of Traptrix Structure deck this is probably our best finisher allows... End Phase detach one Material to add one Traptrix card from the to. For virtually no cost no other traps traptrix are annoying and link it away for sera means that you really to! Picture just above it usually open 1 Traptrix monster in your deck their! Kind of silly top of that monster is destroyed by battle used in the deck to your hand with... Monsters traptrix are annoying you know that they somehow stuck messing with you Rafflesia in your starting hand while still traps! Get 2 shots with this amount you will usually open 1 Traptrix monster from deck beating against the majority the... Games, or fans of the same time: Destroy all monsters on the field ; original. Imply that the girls would lure potential victims into the various Trap holes to an...
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